Azimuth
Project
Azimuth
Team
Azimuth Team
Main role
Sound Designer
Published
2021
" Welcome to 'Azimuth', a 2.5D space platformer where you help the astronaut reach the purple computers to solve the emergencies. "
2.5D space platformer game for PC where I participated as a Sound Designer and Music Composer. Every sound was implemented into Unity by myself using the Wwise audio engine and C# programming language. Audiokinetic's Wwise is a powerful interactive audio middleware used for sound, music, and dialogue design and implementation in video games. It has been used in popular games such as The Witcher 3, Assassin's Creed Series, Cyberpunk 2077, A Plague Tale Series, Black Myth: Wukong, and God of War among others ( list of games powered by Wwise ).
For Azimuth's sound design, I used Wwise to create interactive audio, adaptive music, 3D spatialization, complex layered sound effects, control parameters in real-time (RTPC's), integrate DSP sound effects, performance and optimization, among other tasks.
Azimuth gave me my first experiences with the C# programming language and Unity3D, at the same time I shared great moments with a spectacular development team, so it will always have a special place in my career as a video game programmer.