Apoceus
"A real-time strategy game that features big maps for large battles, offering depth and strategy. Come in and take the role of different generals, each with their own tactics and large armies. As a player, you're not just leading vast armies, you're in command of war machines and huge monsters".
Hired by Landell Games studio (Linköping - Sweden) on a remote part-time basis, I performed general video game programming tasks related to bug fixing, performance and optimization, gameplay, artificial intelligence, UI, prefabs implementation, documentation, QA and testing, among others. To carry out these tasks I used technologies such as Unity, C#, AI Navigation, TextMesh Pro, Cinemachine, Unity Terrain Tools, and ProBuilder, complemented with management and development tools such as Plastic SCM, Photon, Fmod, Linear, Figma, and Scrum methodology.